|
Redscape House Rules
|
|
*Please note that Redscape House Rules pertaining to NMRs are suspended for this game. Failing to submit orders for any game phase will be considered grounds for ejection. The Administration Panel reserves the right to determine ejection from the game on a case-by-case basis.
|
|
Colonial Build Rules
|
Colonial builds can be ordered by any power in any empty supply center that is not a home center of an existing power. For a colonial build to succeed the building power must have building capacity for that build, as well as having waived (refrained for building when able) one building capacity the previous winter for each colonial build.
Home centres are represented as stars on the map. Non-home-centres are represented as circles.
Colonial Build Rules
[Step-by-Step]
Colonial builds can be ordered by any power in any empty supply center that is not a home center of an existing power.
For example, if Britain has conquered Paris but France still has a military presence on the board, Britain cannot order a Colonial Build in Paris.
For a colonial build to succeed the building power must have building capacity for that build.
When it comes time for your colonial build to be processed, you should still be able to build (ie. You should have fewer units than supply centres)
As well as having waived (refrained for building when able) one building capacity the previous winter for each colonial build.
Essentially, with your winter orders you can say that you want to waive a build, giving the GM a heads-up that you’re considering building in the colonies.
Let’s say Germany is entitled to two builds in Winter 1901
W’01
Build Berlin
Waive Build
By Winter 1902 Germany has retained its capacity to build. Germany had waived a build in 1901 so is entitled to build in the colonies (if so desired) in 1902
W’02
Build Windhoek
|
|
|